Apex Legends has released their first “balancing” update. The update is to provide a more fair playing field for legends, weapons and other parts of the game. Recently, players have been growing unhappy with the balance to weapons, hitboxes, and minor glitches players were able to find in the game.
Today Respawn addressed the complaints by letting players know that it’s still early, and they like to take their time to make sure they get the balancing correct the first time. This latest patch does include changes to the popular weapons “Wingman” and “Peacekeeper”. Respawn does acknowledge the hitbox issues and says they will balance them out once season 1 begins.
Apex Legends March 6 Balancing Update Summary
- Wingman reduced rate of fire from 3.1 to 2.6
- Skullpiercer hop-up head shot damage multiplier reduced from 2.5 to 2.25
- Wingman increased hip fire spread and the decreased the rate at which hip fire spread decays (shrinks to normal)
- Peacekeeper shotgun bolt rechamer rate has been reduced
- Crashing fixes caused by legends using their abilities
Upcoming Apex Legends Improvements
- Hit box size reductions and optimizations for large characters
- Adjustments to Caustic’s traps (more damage)
- Increased beacons for Pathfinder to use
- Removed change of level 4 armor dropping in Lifeline care package
- Increased into the void cool down for Wraith
- Reduced double time movement speed for Bangalore
Complete March 6 Patch Notes
WEAPON ADJUSTMENTS LIVE ON ALL PLATFORMS
- Rate of fire reduced from 3.1 -> 2.6
- Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
- Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
- Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
- Level 1 mitigation 10% -> 7.5%
- Level 2 mitigation 20% -> 13%
- Level 3 mitigation 25% -> 16%
- Wingman and Peacekeeper availability has been reduced in all zone tiers.
- Increased availability of energy weapons & ammo in all zone tiers.
Why no P2020 or Mozambique buffs?
- We love y’all’s ‘Bique memes, so we’re hesitant to lose that 😛
- In all seriousness, our goal is to have a power curve of weapons. “Power curve” just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.
ADDITIONAL PATCH NOTES
- Fixed some script errors that we identified were occasionally causing disconnects during matches.
- Caustic occasionally causing disconnects while throwing is Ultimate.
- Pathfinder occasionally causing disconnects when activating a Survey Beacon.
- Players occasionally causing disconnects when removing an attachment.
- Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
- Players occasionally causing disconnects when entering Spectate Mode.
ADDRESSING LEGEND BALANCE AND HITBOX FEEDBACK
TL;DR Our goal is to be able to have characters with different rig sizes, hitboxes and ability kits, and still have each character be roughly equal in power level, win rate and viability of pick.
For character balance, we look at a combination of things: pick rate, win rate, and character v. character matchup win rate among other metrics, and, of course, player feedback. The results between the 5 small and medium rig characters have been positive – they are all in a safe band of relatively equal power. Our large rig characters, however, are underpowered and their natural size appears to be a large contributor. We’re planning on adjusting the size of the large character hitboxes to better fit the model. If these changes are insufficient to bring these characters in line, we’re also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks. Because many of these changes are significant, we want to make sure they are heavily tested before they go live, in the event they are necessary. Below is a quick overview on the roadmap of how we’re thinking about bringing large characters back in line.
Overall, we want to try to increase the power level of the large rig characters, before we consider large nerfs to everyone else. While we’ve made small adjustments, we’re hopeful that increasing the power of large rigs is healthier than nerfing everyone else.
LEGEND ADJUSTMENTS WE’LL MAKE AT THE START OF SEASON 1
Major balance changes:
- Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
- We’re better sizing hitboxes to character gear & model
- Since these adjustments have a MAJOR impact on the game, we want to make sure there aren’t any major bugs, so we didn’t want to rush them out
- If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1
Minor balance changes:
- Traps – Reduced cooldown to 25 seconds from 30 seconds
- Traps – Increased radius and proximity radius by about 10%
- Traps – Removed a 1 second delay on the smoke dealing damage to players
- Insider Knowledge – Increased the number of beacons in the world to 12 from 10
- Care Package – Removed slight chance that level 4 armor and helmets will drop
- Into The Void – Cooldown increased from 20 -> 25 seconds
- Double Time – Reduced move speed bonus to 30% from 40%