In The Division 2 your weapons come with talents on them. Talents are extra perks that give the weapon special abilities and allow them to perform differently to other the exact same weapon with a different talent. Not every weapon comes with every talent, some talents are only for shotguns while others are only for light machine guns and so on. There are three different types of talents: active, weapon handling, and holstered talents.
Active talents are talents that are automatically active on the weapon. Weapon handling talents improve the stability / accuracy of of the weapon. Holstered talents are talents that are only activated when the weapon is in your holster.
This Division 2 weapon talents tier list was created by popular Division YouTuber @MarcoStyle – MarcoStyle has been creating The Division 2 guides, tips and walk through videos since the release of the original Division and is quite knowledgeable on The Division series.
As with most tier lists, tier 1 is the best followed by tier 2 and tier 3 and lastly tier 4 which is the worst weapon talents. After reviewing the talents in each tier list you can head to the bottom where we have listed all weapon talents and what they do. Keep in mind this tier list from MarcoStyle is his personal tier list, which we agree with, and may not be the best tier list for your individual build.
The Division 2 Weapon Talents Tier List
Active Talents Tier List
Tier | Talents |
T1 | Close & Personal | Frenzy | Premeditated | Strained | Unhinged |
T2 | Fast Hands | First Blood | Lucky Shot | Optimist | Preservation | Ranger | Steady Handed | Reformation |
T3 | Boomerang | Breadbasket | Eyeless | Finisher | Ignited | Sadist | Killer | Near Sighted | On Empty | Spike | Pummel | Rifleman |
T4 | Measured | Naked | Outsider | Vindictive | Perpetuation | Unwavering |
Weapon Handling Talents Tier List
Tier | Talents |
T1 | Allegro |
T2 | Extra | Stable |
T3 | Optimized | Jazz Hands | Distance |
T4 | Accurate |
Holstered Talents Tier List
Tier | Talents |
T1 | In Rhythm | Stop Drop & Roll |
T2 | Protected Deploy | Protected Reload | Rebooted | Wascally |
T3 | Greased | Transmission | Overlap |
T4 | Canon | Everlasting | Recharged | Doubly Duty| Zen |
All Division 2 Weapon Talents & What They Do
Talent | Description | Stacks | Requirements |
---|---|---|---|
Breadbasket | Landing body shots adds a stack of bonus +5% headshot damage to the next headshot for 10s. Max stack is 10. | (1x – 10x) (5% – 50%) | 5 or more Offense |
Close & Personal | Killing a target within 7m grants +50% weapon damage for 5s. | – | 5 or more Offense |
Eyeless | Deal +10% weapon damage to blinded enemies. | – | – |
Fast Hands | Critical hits add a stack of 3% reload speed bonus. Max stack is 20. | (1x – 20x) (3% – 60%) | – |
First Blood | First shot fired from a full magazine deals headshot damage to any part of the body hit. | – | 8x Scope or higher |
Ignited | Deal +10% weapon damage to burning enemies. | – | – |
Killer | Killing an enemy with a critical hit grants +50% critical hit chance for 5s. | – | 5 or more Offense |
Lucky Shot | Magazine capacity is increased. Missed shots from cover have a chance to return to the magazine. | – | – |
Measured | The top half of the magazine has +15% rate of fire and -20% weapon damage.The bottom half of the magazine has -25% rate of fire and +20% weapon damage. | – | – |
Naked | Headshot damage is increased by +50% while your armor is depleted. | – | 8x Scope or higher |
On Empty | Reloading from empty grants +30% weapon handling for 10s. | – | 4 or less Defensive |
Optimist | Weapon damage is increased by +10% for every 2% ammo missing from the magazine. | (1x – 49x) (10% – 490%) | 5 or less Offense |
Perpetuation | Headshot kills grant +5% skill duration, ammo, and charges to the next skill used. Max stack is 10. | (1x – 10x) (5% – 25%) | 5 or more Utility |
Preservation | Killing an enemy repairs 5% armor over 3s. Headshot kills improves the repair. | – | 7 or more Defensive |
Pummel | 3 Consecutive body shot kills refills the magazine and grants +50% weapon damage for 7s. | – | 4 or more Offense |
Ranger | Every 5m you are from the target grants +2% weapon damage. | (1x – 20x) (2% – 40%) | 4 or less Utility |
Reformation | Headshot kills increase skill repair and healing by 25% for 25s. | – | 4 or less Offense Stat |
Rifleman | Landing headshots adds a stack of bonus +10% weapon damage for 5s. Max stack is 5.Additional headshots refresh the duration. All non-headshots remove the bonus. | (1x – 5x) (10% – 50%) | 4 or less Defense Stat |
Sadist | Deal +10% weapon damage to bleeding enemies. | – | – |
Salvage | Killing a target has a +50% chance to refill the magazine. | – | – |
Spike | Headshot kills grant +25% skill damage for 10s. | – | 5 or more Utility |
Steady Handed | Landing a shot adds a stack of bonus 2% weapon handling. Max stack is 15.At max stacks each shot landed has a 5% chance to consume the weapon handling bonus and refill the magazine. | (1x – 15x) (2% – 30%) | 5 or less Offense |
Strained | +10% critical hit damage is gained for every 5% of your armor that is depleted. | (1x – 20x) (10% – 200%) | 5 or less Offense |
Unhinged | Receive +25% weapon damage at the cost of -35% weapon handling. | – | – |
Unwavering | Swapping to this weapon grants max weapon handling for 5s. Kills refresh the buff. | – | – |
Vindictive | Killing an enemy with a status effect applied grants all group members within 15m +20% critical hit chance for 10s. | – | 4 or less Offense |
Accurate | +15% Accuracy | – | – |
Allegro | +10% Rate of Fire | – | – |
Distance | +15% Optimal Range | – | – |
Extra | +20% Magazine Capacity | – | – |
Jazz Hands | +10% Reload Speed | – | – |
Optimized | +15% Weapon Handling | – | – |
Stable | +15% Stability | – | – |
Double Duty | While holstered, reloading your primary weapon reloads this weapon. | – | – |
Everlasting | While holstered, this weapon regenerates ammo while in cover. | – | – |
Greased | While holstered, this weapon increases weapon swap speed by 10%. | – | – |
Overlap | While holstered, your equipped weapon gains a handling bonus based on this weapon’s type. | – | – |
Transmission | While holstered, shock applied to the Agent transfers to an enemy within 10m. Can occur once every 60s. | – | – |
Wascally | While holstered, you are able to resist 2 ensnare attempts. | – | – |
Cannon | While equipped, this weapon increases throwing distance by 10%. | – | – |
In Rhythm | While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. Can occur once every 60s. | – | – |
Protected Deploy | While equipped, this weapon grants +10% bonus armor while deploying a skill. | – | – |
Protected Reload | While equipped, this weapon grants +10% bonus armor while reloading. | – | – |
Recharged | While equipped, enemy kills from cover can recharge depleted skill charges. | – | – |
Rooted | While equipped and in cover, all skill damage and healing is increased by +25% for 10s.Buff is lost when exiting cover. Can occur once every 25s. | – | – |
Stop, Drop, and Roll | While equipped, rolling removes burn, bleed, and poisoned status effects. Can occur once every 60s. | – | – |
Zen | While equipped, resting in cover for 3s removes blind and disorient status effects. | – | – |