The Division 2 State of the Game is a live stream in which Division 2 developers discuss the current state of The Division 2. On April 17, 2019 creative director Terry Spier and game systems engineer Ryan Liebscher went live on Twitch, Mixer and YouTube with host Hamish Bode to discuss changes that will be made to The Division 2. During the State of the Game many changes were announced, including that the much anticipated Title Update 3 – which includes the 8 person raid “Operation Dark Hours” has been postponed from April 25, 2019 to May 2019. There is no official date of release in May, just sometime within May 2019.
Division 2 developers have decided to hold off on the title Update 3. The initial release date was April 25, 2019, however, that has changed to May, 2019. No official date has been released. Instead of releasing the “Operation Dark Hours” raid developers have setup a test server to help them fix bugs pointed out by the community. The test servers has two phases, the first phase will focus on patching bugs and other issues while the second will focus on balancing issues.
Normalization changes will be tested out on the test server. Normalization changes can be tested while playing PvP only including conflict, occupied dark zone, and normalized dark zone.
Normalization Mechanics
Global PvP Modifiers
Occupied Dark Zone PVP Modifiers
PVP Modifiers for Weapon Archetypes
Hip fire Changes
Loot Changes
Landmark Cooldown
Dark Zone NPC Balancing
Rogue Loop Changes
Dark Zone Pouch increased
Preventing Empty Dark Zones
Player Count increase in DZ is not planned
Occupied Dark Zone changes
GS 515 Items will drop in the Dark Zone
Thieves Den Changes
Future Changes to the Occupied Dark Zone
These changes are planned, but they will not be implemented with Title Update 3
UI Change
Boost Change
Synchronizing Team Spawns
Conflict NPC more visible
Skill Cool Down Respected
Exotics
Talent Changes
Unhinged – Damage bonus reduced to 20% / Handling reduced to 20%
Strained – Missing armor requirement increased to 10%
Frency – in PVE reloading weapon from empty grants 20% weapon damage & 15% rate of fire for 3 seconds / In PVP 15% Weapon Damage 15% Rate of fire for 3 Seconds
Preservation – PVE Killing an enemy repairs 10% armor over 5 seconds – headshots improve the repair to 20% / In PVP 5% armor over 3 seconds – headshots to 15% (Requires 7 defense attributes)
Spike – Headshot kills grant 35% Skill Damage for 20 Seconds (Requires 5 utility attributes)
Reformation – Headshot kills increase skill repair and healing by 15% (Requires 9 Utility attributes)
Safeguard – Reduce healing bonus to 50% – reduced duration to 5 seconds (Less than 4 defensive attributes)
Clutch – increased health gained per critical hit to 20% reduced armor gained per critical hit to 1%
Surgical – Reduce critical hit chance bonus to 5%
Spotter – increased weapon damage to pulsed targets to +20% (increased requirements to 5 utility attributes)
Kneecap – Shooting an enemy in the legs has a 15% chance to apply bleed
Entrench – headshots from cover repair armor increased to 10% of your armor.
Patience – after being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)
Unbreakable – PVE: 70% of max armor is repaired when your armor is depleted. Armor kits used within the next 7 seconds are not consumed. / PVP it is 20% of max armor and 7 Seconds. (requires 11 defensive attributes)
Bloodsucker – PVE: Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, max stack is increased to 6 / PVP: 20% armor bonus for 5 seconds, max stack of 5 (requires 11 defensive attributes)
Berserk – PVP: the 10% weapon damage for every 20% armor depleted (requires 11 offensive attributes and AR LMG or SMG equipped)
Bloodlust – PVE: Swapping weapons within 3 seconds of a kill grants 35% weapon damage for 5 seconds / PVP: 20% Weapon damage for 5 seconds
Used to require – Requires 9 offensive attributes now
Blacksmith – Killing an enemy with your sidearm repairs 50% of your armor can occur once every 15 seconds. (Require 11 defensive attributes)
Critical – Reduce critical hit damage bonus to 5%
While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents now to be effective in heroic difficulty – they are not necessarily mandatory in the new big picture and the new balancing.
Summary Source: JokerUnique
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