// //Gameplay // //Frame rate cap (0 for none) max_fps = "0" // 0 to 1000 // //Gameplay // //Frame rate cap in the frontend (0 for none, should be smaller than com_maxfps) max_fps_menu = "60" // 0 to 1000 //Toggle framerate smoothing smooth_framerate = "0" // 0 or 1 //Horizontal field of view in degrees assuming 16:9 aspect ratio fov = "105" // 60 to 120 //Enable the ads fov to be relative to the cg_fov_default dvar relative_ads_fov = "1" // 0 or 1 splitscreen_orientation = "0" // 0 or 1 //Enable network void chat voice_chat = "1" // 0 or 1 //Enable occlusion of sound behind solid surfaces sound_occlusion = "1" // 0 or 1 //Mouse smoothing amount mouse_filter = "0" // 0 to 10 mouse_acceleration = "0" // 0 to 1 mouse_sensitivity = "8" // 0.01 to 100 //Multiply yaw sensitivity by this factor when in ADS. mouse_ads_yaw_ads_multiplier = "1" // 0 to 30 //Multiply pitch sensitivity by this factor when in ADS. mouse_ads_pitch_ads_multiplier = "1" // 0 to 30 //Enables monitor distance ADS scaling based on the sensitivity coefficient. mouse_ads_use_monitor_distance = "1" // 0 or 1 //Sets the ADS scaling coefficient in the monitor distance calculations (1.33 = 75% and 0 = 0% for aspect ratio 16:9). mouse_ads_monitor_distance_coefficient = "1.33" // 0 to 5 //Mouse vertical sensitivity mouse_vertical_sensitivity = "0.022" // -1 to 1 //Enable vertical look with the mouse mouse_vertical_look = "1" // 0 or 1 // //Setup // //Set to zero to force auto-detect to run at startup auto_detect_has_run = "1" // 0 or 1 //Thread count for handling the job queue worker_threads = "3" // 2 to 8 //Clear to check driver against recommended last_driver_nvidia = "39898" // 0 or bigger //Clear to check driver against recommended last_driver_amd = "0" // 0 or bigger //Fraction of video memory usage to target video_memory = "0.975" // 0.75 to 1 // //Display // // 0 - Windowed, 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_mode = "1" // 0 to 3 // //Display // // 1 - Fullscreen, 2 - Fullscreen Window, 3 - Fullscreen Extended Window fullscreen_preferred_mode = "1" // 1 to 3 //Window X position window_x = "3" // -8192 to 8192 //Window Y position window_y = "22" // -8192 to 8192 //Window width window_width = "0" // 0 to 16384 //Window height window_height = "0" // 0 to 16384 //Window is maximized window_maximized = "0" // 0 or 1 //Fullscreen resolution fullscreen_resolution = "1920x1080" // any text refresh_rate = "60" // 1 to 240 //Monitor index to use for fullscreen monitor = "1" // 0 to 8 //Vsync only applies in fullscreen vsync = "0" // 0 or 1 //Apply Vsync but only in the frontend vsync_menu = "0" // 0 or 1 //Percentage of window resolution that the 3D scene renders at resolution_percent = "100" // 30 to 200 //Color spaces for monitor output display_gamma = "sRGB" // sRGB, or rec.709 //Force specific aspect ratio independent of window aspect ratio aspect_ratio = "16:9" // window, 5:4, 4:3, 16:10, 16:9, 21:9, or 32:9 // //Graphics // //LOD's to drop on models, lower numbers are higher quality mesh_quality = "32" // 0 to 32 //0 - Force 2x anisotropic filtering, 1 - Per material, 2 - Force 16x anisotropic filtering texture_filter = "0" // 0 to 2 //Number of mips to drop on streamed textures, lower numbers are higher quality texture_quality = "3" // 0 to 3 //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality texture_quality_fx = "15" // 0 to 15 //Number of mips to drop on reflections, lower numbers are higher quality texture_quality_probes = "16" // 0 to 16 //Number of mips to drop on sun shadows, lower numbers are higher quality texture_quality_baked_sun_shadows = "1" // 0 to 1 //Force lowest mips to stay loaded instead of streaming texture_low_detail_resident = "1" // 0 or 1 disable_dynamic_light_shadows = "1" // 0 or 1 disable_dynamic_sun_shadows = "1" // 0 or 1 //Particle shadow support fx_shadows = "0" // 0 or 1 //Resolution of spot light shadows spot_shadow_texture_size = "128" // 128 to 8192 //Resolution of omni (point) light shadows omni_shadow_texture_size = "128" // 128 to 2048 //Enable multi-sampled soft shadows shadow_filtering = "0" // 0 or 1 //Enabled order-independent transparency oit = "0" // 0 or 1 //Maximum number of overlapping transparency layers oit_layers = "8" // 8, 9, 12, or 16 //Screen-space ambient occlusion method ssao_technique = "Disabled" // Disabled, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality //Anti-aliasing technique aa_technique = "None" // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x //Per-object motion blur motion_blur = "Off" // Off, Auto, or On motion_blur_quality = "Low" // Low, Medium, or High //Better lighting for skin subsurface_scattering = "0" // 0 or 1 //Set to 3 to enable triple buffering, useful to prevent large framerate drop when vsync is on backbuffer_count = "2" // 2 to 3 //HDR display mode hdr_display_mode = "-1" // -1 to 2 //Enable screenspace reflection ssr = "0" // 0 or 1 //Index of GPU to use (-1 for auto-detect) display_adapter = "-1" // -1 or bigger //Enable viewmodel self shadowing shadow_viewmodel_self = "Off" // Off, Sun Only, Spot Only, or All dedicated_player_shadow = "Off" // Off, Sun Only, Spot Only, or All //Enable voice chat enable_voice = "1" // 0 or 1 //Chat input device voice_input_device = "NULL" // any text //Chat input volume voice_input_volume = "80" // 0 to 100 //Chat output device voice_output_device = "NULL" // any text //Chat output volume voice_output_volume = "100" // 0 to 100 //Using push to talk voice_push_to_talk = "1" // 0 or 1 //Sensitivity of voice activation voice_va_sensitivity = "57" // 0 to 100 //Set to 1 or 2 to display an ingame overlay of the frame performance over time. show_performance_graph = "0" // 0 to 16